- Edited
I am thinking and looking for ways to save game data by c#. As a result, there seems to be a way to code and store each key and value using JSON, and a way to use resources. But I don't know how to use it after thinking about what's wise.
What I ultimately want to do is to save the game, save and load the entire player character object (class/node). I wonder which way is the best.
=> How to save/load one or each object (class/node). (c# use)