Hiya,
I'm trying to add 5 minutes to my in-game clock every time a Timer runs out, but I can't seem to make the timer do anything. Every time I run the scene it breaks and says 'Attempt to call function 'start' in base 'null instance' on a null instance.'
I've tried adding separately
onready var timer = get_node("Timer")
and
onready var timer = $Timer
but neither changed the outcome.
If I call print_tree_pretty() it only shows Calendar, not the Timer child node.
'timer' and 'Timer' are most definitely spelled correctly everywhere, Timer is also definitely a child of the node I'm writing the script in. What am I missing here?