I find a lot of tutorials and descriptions of how a sprite follows a path. But I'm just looking for information on how to apply a texture to the path so that it is visualized in the game.
How to visualize a path with Texture
- Edited
This tutorial appears to do it by adding a Line2D for each segment of the path.
https://www.davidepesce.com/2019/11/19/godot-tutorial-how-to-use-navigation2d-for-pathfinding/
Okay, I will see. Thank you!
6 days later
This answer does not fit my question. — In the 3D I can make a path where I can set up a mesh, which follows (NOT MOVING ALONG) as an array so far the path. So it is easy to make something like a street. My question deals about how this might be possible in 2D?
5 days later
I found a solution:
2 years later
how did you get it to work? : )