I find a lot of tutorials and descriptions of how a sprite follows a path. But I'm just looking for information on how to apply a texture to the path so that it is visualized in the game.

Okay, I will see. Thank you!

6 days later

This answer does not fit my question. — In the 3D I can make a path where I can set up a mesh, which follows (NOT MOVING ALONG) as an array so far the path. So it is easy to make something like a street. My question deals about how this might be possible in 2D?

5 days later

I found a solution:

2 years later

how did you get it to work? : )