i am wondering how well the LOD system in godot4 works.
im wondering if i can use my weapon viewmodels as worldmodels too.
maximum tris for the weapons is 12k for the highest poly one.

im asking this cause its a whole workload to make 3rd person versions for them.

Best way to know would be to simply try it out. I think it should be fine for most kind of models, but I could see it have some artifacts or problems in niche cases, in which case falling back to 'normal' LOD methods would likely still be necessary. But I haven't used the new auto LOD system yet so I can't tell you what those niche cases might be.

  • DJM replied to this.

    Megalomaniak i dont mind artifacts.
    im worried about performance issues, when alot of enemies are on screen with medium poly weapons

    I guess just test it out. Like most things in Godot 4.0, no one really knows how they work.