Hey Everyone!

I've recently been trying to a 2d platformer in Unity, but I've been having trouble making it pixel perfect due to some bugs with the pixel perfect package. So, I was wondering two things:

1) How difficult is it to make a pixel perfect game in Godot? If it's reasonably possible, could someone point me in the direction of some tutorials that would teach me how to do this? Also, I would also need a way to make sure that people with different aspect ratios on their screens aren't able to variable amounts of the game world.

2) Is it even necessary for my game to be pixel perfect (in other words, is it likely that people would reject my game if it isn't pixel perfect)?

Thanks!

  • Godot is a really good engine for 2d games, I assume you’re planning on using pixel art?
    If so there are a few things to keep in mind when importing pixel art, the default setting gives images a little blur-like effect but that is easily remedied, the following youtube link will help you with the blur and other display settings.

    As for being pixel-perfect, I’m guessing you mean pixel-perfect collision? Most of that comes down to setting up your collision mask properly, If that's the case this is a good guide for setting up:

    To be honest, when it comes down to whether you need your game to be pixel pixel-perfect, it comes down to what you are making, if your game has a lot of objects running around then you might want to simplify your collins shape to save on resources.

Godot is a really good engine for 2d games, I assume you’re planning on using pixel art?
If so there are a few things to keep in mind when importing pixel art, the default setting gives images a little blur-like effect but that is easily remedied, the following youtube link will help you with the blur and other display settings.

As for being pixel-perfect, I’m guessing you mean pixel-perfect collision? Most of that comes down to setting up your collision mask properly, If that's the case this is a good guide for setting up:

To be honest, when it comes down to whether you need your game to be pixel pixel-perfect, it comes down to what you are making, if your game has a lot of objects running around then you might want to simplify your collins shape to save on resources.

    Yes, you can do pixel perfect in Godot. It depends on the art and the resolution you are working with, what the best methods is. Godot is very flexible for 2D. It doesn't work all out of box, though, so you do need to do some work (because it differs depending on the game you're making).

      cybereality
      Thanks for replying! I'll definitely be checking out Godot in the very near future!

      Riplea
      So, I just tried to make a pixel perfect "game" in godot, and OH MY GOODNESS IT ACTUALLY WORKED!!!!!!! And it only took me like ten minutes to figure out! Thanks for sharing the videos, they helped out a lot!

        2 years later

        @owls_again Please, could you tell me how did you figure out how to do a pixel perfect game in ten minutes? I'm trying for months and there are several related open issues. It seems no easy task. Did you use the physics nodes?