Hey Everyone!
I've recently been trying to a 2d platformer in Unity, but I've been having trouble making it pixel perfect due to some bugs with the pixel perfect package. So, I was wondering two things:
1) How difficult is it to make a pixel perfect game in Godot? If it's reasonably possible, could someone point me in the direction of some tutorials that would teach me how to do this? Also, I would also need a way to make sure that people with different aspect ratios on their screens aren't able to variable amounts of the game world.
2) Is it even necessary for my game to be pixel perfect (in other words, is it likely that people would reject my game if it isn't pixel perfect)?
Thanks!