i download an asset pack(weapons) when i imported they were combined
how can i seperate each module to make it own scene
asset pack
That depends on the asset pack. Can you post the link to it?
- Edited
I assume this is the .fbx file?
- Edited
The easiest thing to do, in my opinion, is to split the package in Blender and import each weapon individually in glTF format.
DaveTheCoder I assume this is the .fbx file?
There are .blend files.
Tomcat There are .blend files.
I know. I was asking whether he was using the .fbx or the .blend.
DaveTheCoder
in my project i used the .fbx file
Tomcat
can you plz link a tutorial about how it done i never used blender in my life i only heard about it
- Edited
Main site: https://www.blender.org/
Blender manual: https://docs.blender.org/manual/en/latest/
Great tutorial series:
- Edited
- Best Answerset by devastatingT1999
devastatingT1999 It turned out to be much easier. When exporting from Blender to glTF, with default settings, in Godot it looks like this:
as you can see — all the nodes are separated.
- Blender 3.3
- Godot_v4.0-beta2
But it's still a good idea to learn Blender. This is basic knowledge.
-
P.S. By the way, direct import of the .blend file into Godot gave a similar result. But through glTF is usually more reliable so far.
Thank you so much guys