Hi I am new to Godot and am starting my project with the new 4.0 beta, I am using a KayKit character that has a skeleton/bones/animation and I want to be able to pick up weapons and attach them to the handslots, but I also want the weapon to have its own collision mesh.
I have tried using a PhysicalBone3D node on the handslot and then attach the weapon when I pick it up and that works fine, the only issue is the physics mass of the weapon are not being applied? if i just tap any other physics object they go flying? is this the best way to deal with attaching weapons or picking up other physics based objects?

attaching something to a bone requires the 'bone attachment' node

Thanks my character already has bone attachment nodes for the hand slots, but I need to use a phyical bone node attached to the hand slot to attache a node that has a collision shape. It is working it is just that the attached physics node physics properties seem to be ignored