I'm back again, and this time asking an even more absurd question which is, yes, related to my ingame console (I am getting close to having a workaround for the 'can't accept =' problem, after solving the problem I am getting help for in this thread, I will be able to modify stuff like my player run speed).

I can't really explain in the title, so I'll say it here.
I have a node, and I can get its variable like this: $player.run_speed
However, I have an existing variable, which is this: test = variable_name

Now i want it so that I can use that test variable in place of the "run_speed" variable in player.run_speed, so I don't have to do many useless checks.

E.G
test = walk_speed

$player.test += 9000

  • duane Apparently that only got a tiny bit of what I needed, but I luckily solved the problem with "$player.set" Now I have a functioning console to mess around with, which is pretty frickin' sweet ngl. 2023-03-19 Edit: This console ended up being difficult. restricting, and time consuming to use. However, in future development, I plan to revamp the whole console system to a more user friendly interface for creative mode (and with cleaner code).

duane Apparently that only got a tiny bit of what I needed, but I luckily solved the problem with "$player.set" Now I have a functioning console to mess around with, which is pretty frickin' sweet ngl. 2023-03-19 Edit: This console ended up being difficult. restricting, and time consuming to use. However, in future development, I plan to revamp the whole console system to a more user friendly interface for creative mode (and with cleaner code).

2 months later