- Edited
Can I scale CollisionShapes? or should avoid that? (like any Godot 3 tutorial says)
Because I want to quick resize bodies without having to change the mesh/collision size
Can I scale CollisionShapes? or should avoid that? (like any Godot 3 tutorial says)
Because I want to quick resize bodies without having to change the mesh/collision size
I have been able to scale the collisionshapes without problems or warning messages. But in older godot versions scaling the spatial or object containing the collisionshape would give a warning message.
I usually scale the object used to make the collisionshape. But have scaled the collisionshape itself with no problem.