Can I scale CollisionShapes? or should avoid that? (like any Godot 3 tutorial says)
Because I want to quick resize bodies without having to change the mesh/collision size

  • I have been able to scale the collisionshapes without problems or warning messages. But in older godot versions scaling the spatial or object containing the collisionshape would give a warning message.

    I usually scale the object used to make the collisionshape. But have scaled the collisionshape itself with no problem.

I have been able to scale the collisionshapes without problems or warning messages. But in older godot versions scaling the spatial or object containing the collisionshape would give a warning message.

I usually scale the object used to make the collisionshape. But have scaled the collisionshape itself with no problem.

  • Emax replied to this.

    newmodels That's fantastic news!
    My node hierarchy is usually:

    • StaticBody
      • CollishionShape
      • MeshInstance

    So I think I'm gonna scale directly the StaticBody