Pixophir Hmm, so the world itself is 3D but I'm talking about having a player icon placed on there and it keeping track of where the player is in relation to the map. You see it a lot with other games like fornite for example as well and I guess by world scale I mean the 2D map will match the scale of the game world as opposed to being a small render texture style minimap.
So what the basic premise is, you have a 2D image of the map and the player icon follows the player position perfectly on it along the X and Z axis.
Edit: OH! Just had a brainwave, would this mean I would need to convert 3D co-ordinates to 2D in order to have the player position placed on the map correctly? I'm not sure though that's why I'm asking.