Megalomaniak Thanks for replying 🙂
![](https://godotforums.org/assets/files/2022-09-20/1663703961-45028-33333.png)
When i open material, and click on [empty] i get two options Shader/Spatial Material, both of which will turn the box into a single color cube and I lose the metallic mesh.
Apologies If i am missing something obvious, this learning curve is hard going!