- Edited
I am fairly new to Godot, all advice appreciated.
I am attempting to add a simple outline shader to a 3d model but it looks like this;
The outline is not solid the whole way around the object. I'm not sure why.
Here's all the settings I'm using, just in case some of these are relevant
Collision shape is a Trimesh Collision Sibling
The outline is in the Material Next Pass (spatial material), with unshaded on, cull mode front, grow is on at 0.05
Any ideas?