Hi! I am new to Godot and am having trouble separating models snd scene geometry.

How do I do the following?

Have one node for the scene, one node for player and one node for the enemy without them effecting eachother when it comes to physics nodes and materials?

Basically, think GameObjects in Unity which is what I have come from. What are GameObjects for models called in Godot and how do I separate them?

In Godot they are called Scenes. Scenes can be nested, basically anything can be a Scene.

You can also check out this book for Unity developers new to Godot.

  • Amon replied to this.

    cybereality I'm not seeing the link. [I see it now. Had to turn off AdBlock]