Using Gloot for inventory system,any way to have an item pickup?

As the title says I need some help with gloot,currently I have a scene with the player and an inventory I set up using gloot,now whenever the player walks near an dropped item how could I make it be added to the player via gloot?

Checking the documentation isnt really clearing thins up as it seems the system isnt really good at having many examples

A quick google search brought up nothing obviously relevant to me, so you might maybe link this 'gloot' to here.

    Azrak right now what I am trying to do is the player inventory be globally accesible or find a good way to transfer items between inventories without needing to keep them at the same scene as the examples show

    Sounds to me like your real issue is that you haven't figured out the design for your data retention/save system to load and save data yet.