SuperDoomKing It may be easier for us to know what your issue is if you provide some pictures.
Sure, sorry for the ambiguity! Here is the video below demonstrating the problem.
Basic setup is, I guess, similar to yours. The vicinity of the camera is split into 3x3x3 cubic blocks. As soon as camera leaves central block, the game deletes 9 blocks and creates new 9 blocks. I.e. makes the camera to be in the central block again. In the video because it is on the perfectly flat large sphere, only 3 blocks actually contain geometry. So it should be even faster.
And I checked, it is the trees creation what slows it down. As soon as I remove trees creation but keeping all the computations, ex. like where to put the trees, I no longer have the stalling issue.
