Hi all !
I'm facing a pretty strange issue. I designed a game for HTML5 target.
This game runs in a browser, and is designed to a resolution of 1080p.
On a computer, it works very well. But I learnt that for mobile, the resolution used in a browser is not the actual resolution of the mobile phone. According to this link: https://www.webmobilefirst.com/devices/oneplus-6t/
For my mobile phone, there is a pixel device ratio set up to 2.625, so if my mobile has a resolution of 2340x1080, the actual resolution of the viewport is divided by 2.625, so it is 412*892.
When rendering such a Godot game in a browser, it looks very aliased, and the fonts render badly.
Do you know if there is a way to increase the aspect the game is rendered, on a HTML 5 target for mobile ?
It is an opened discussion but is there, here, someone that have more knowledge on that ?
Many thanks.
Bye.