Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0

Strange, but I guess if you are running some ad-blocker, then you kind of did it to yourself.

    I suggest to start studying Godot with the official documentation.

    cybereality Strange, but I guess if you are running some ad-blocker, then you kind of did it to yourself.

    Decent browsers (e.g. from COMODO) come with a built-in ad-blocker.

    The book looks like a good start. Paid education usually is better than free sources, but not always.

    Godot is developing very fast. The book may contain (contains) outdated information.

    If you don't know how to code, you should learn that first.

    The official documentation tells it all step by step. There's a lot about programming in there too. If you don't do 3D, you can skip the relevant section.

    Someone who doesn't understand basic programming concepts (variables, constants, data types, expressions, control structures, functions, classes) will have a lot of trouble understanding the official documentation.

      DaveTheCoder Someone who doesn't understand basic programming concepts (variables, constants, data types, expressions, control structures, functions, classes) will have a lot of trouble understanding the official documentation.

      In my opinion, and I have minimal programming experience, you could even say no experience, the basic concepts are very well laid out there. Probably this documentation is even a good starting point for learning how to do programming.

        Tomcat Maybe. It's been a long time since I learned programming. I suppose people learn in different ways.

        1st - The Godot Docs - read the manual is the best thing ever.

        2nd - In the Project Manager, when you start Godot, go to Asset Library Projects and install some assets and look how they work.
        Create a new project and toy with the asset project to see what happens.

        3rd - Youtube:
        ExtraCredits : Minimum Viable Product; Basics How Start Your Game Development
        Godot Tutorials
        GDQuest
        Kids Can Code

        This is a good book to learn programming if you've never coded before. It's in Python, which is similar to GDScript. If you don't know how to code, it may be difficult making a game, even with tutorials, as they expect some baseline knowledge. So this is a good place to start.

        Learn Python in One Day and Learn It Well by Jamie Chan

        I made a beginner friendly tutorial here, and it was recent:

        https://godotforums.org/d/30062-indie-devs-best-practices/64

        Plus, mine is free. I'm not making tutorials for money, I don't want beginners to fall into the same issues that I have when I started out, which made me run from game engine to game engine until I finally figured things out. It was as bad as I'm making it sound. If you have any problems following it, feel free to post questions on the forum.

        Really, all you need to do is type in godot tutorials for beginners and pick something out that looks interesting. Just type in the code and don't copy and paste and it will start to make sense. If you don't understand something, just do a search for that particular thing, and you can always post questions on the forum.

        Watch a little, imitate a little, play a little. At first I’d just recommend watching people put little projects together so you can get a feel for the workflow.

        I still feel Godot docs should offer video tutorials. We're in an era where people go on YouTube or whatever to learn stuff, but the problem is that people can post whatever on there, is the code set up professionally? We should offer stuff that the next generations are comfortable with that offer the correct ways to code.

        For a community-supported open source project, we're fortunate to have comprehensive documentation in any form. There's nothing to stop someone from contributing video tutorials and requesting that they be added to the official documentation.

        There's the issue, though, that they would need to be kept up-to-date. Finding problems in video documentation and getting them fixed is more complicated than with text documentation.