- Edited
I'll be going back to the drawing board if this isn't possible but I was pleasantly surprised to find out how well transparent materials worked in Godot and it got me thinking back to a topic I made awhile back covering influence border effects and the like because people were telling me there were better solutions to the problem of how you create border effects like this one.
If I could get this all working I could probably whip up way more efficient border code, does anyone know if it's possible to stop the overlap with the rings from happening when nodes come together? I managed to sort of get it working messing about with the material blend modes but as you can see mix seems to mess up the colour big time. The outline in the second screenshot is exactly the effect that I want though.