Hello,
I'm discovering Godot and I really want to learn how to use it for 2D physics.
I followed a first very simple tutorial with an object that falls on the ground and the result is not identical to the tutorial: the object slides quickly on the ground after having touched it.
Here is a video

And the tscn file

Is there a parameter I forgot to change?
Thanks for your help!

Can you post a link to the tutorial or post your code as text on the forum?

    cybereality
    The test was made with the beginning of this video

    Here is the tscn file as text, I didn't wrote any code in it (For the moment)
    I tried the file on another computer with the same result
    Thx for your help

    [gd_scene load_steps=2 format=2]

    [ext_resource path="res://icon.png" type="Texture" id=1]

    [node name="Node2D" type="Node2D"]

    [node name="StaticBody2D" type="StaticBody2D" parent="."]

    [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"]
    position = Vector2( 0, -256 )
    polygon = PoolVector2Array( 64, 384, 960, 384, 960, 448, 64, 448 )

    [node name="Polygon2D" type="Polygon2D" parent="StaticBody2D"]
    color = Color( 0.133333, 0.12549, 0.12549, 1 )
    polygon = PoolVector2Array( 64, 128, 960, 128, 960, 192, 64, 192 )

    [node name="RigidBody2D" type="RigidBody2D" parent="."]

    [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="RigidBody2D"]
    polygon = PoolVector2Array( 448, 64, 480, 64, 480, 32, 448, 32 )

    [node name="Icon" type="Sprite" parent="RigidBody2D"]
    position = Vector2( 464, 48 )
    scale = Vector2( 0.5, 0.5 )
    texture = ExtResource( 1 )

    Tried again with a new project and CollisionShape2D instead of CollisionPolygon2D this time (As in the video), but same strange movement to the left at the end, slower but sill there, the sprite isn't static as in the video, as if there is an x gravity but parameters seems ok
    Thx