- Edited
I'm trying to simulate a steel ball rolling down an inclined plane. Using the defaults Godot comes with results in a ball that does not move very quickly at all (mass=1 , radius=1, friction=1, etc). I've played around with these settings quite a bit and the only thing I can find to get the ball to move at a decent rate is to change the gravity scale.
While this works for simulating one ball, it seems like a hack to have to set the Gravity Scale to 10. I'm worried that this will have bad effects when I add other physics objects to my scene. Is there another way to speed up my ball's rolling without changing gravity?