Hello all. I'm in a bit different situation than many. I'm a retired software engineer, with extensive experience in C++ and C# development. I have had in my mind to try a turn-based space strategy game. It would draw inspiration from an old tabletop game, SPI's Outreach, but would not be a clone.
I like this project for a starter, as it isn't too complicated from a game mechanics part. There are only a few counter types, representing starfleets, stargates, beacon stars, and "wisdom chits". I would probably expand and alter that set a bit. At least initially, I plan to make it a single-player game. Eventually I'd add random obstacles and tasks/goals.
As with most games of that era, much of the game play involved rolling dice and looking up results in tables for exploration, contact, fleet jumps, etc. This is the sort of thing lends itself well to programming.
I have been looking at some of the tutorials for TBS games. The original had the typical hex-grid map, but I think a square grid would work fine. One thing I'll like to be able to do is click on a grid square and have it expand, showing everything in the square in larger detail. I haven't seen that sort of thing in my cursory review of some the tutorials. Is that possible with GD, and if so has anyone done that or seen it?
I'd appreciate any information that you care to share. Thanks.