- Edited
Old study works
An attempt (naive) to make a growing character. Details here.
Well, you can't say it's elegantly solved... but it'll probably do for a prototype.
shape_transform_size.mp4 750 KB
Made this way: when growing up, the body is scaled, only the proportions of the head (and a bit of the neck) are changed, and the young facial features (the shape) are applied. The body doesn't change, except for the prominent parts in women.
A child's adult body is not good, of course,but I don't see any other way yet.
- Edited
Mirror
Pre-prototype of the character generator. Just a podium. Camera controls.
NSFW
️
- Skin texture from gd-character-creation. A little reworked due to shader changes.
- Hair from Marschner-Hair-Godot.
- Characters: standard MakeHuman.
- Mirror: Godot Mirror. 1
Download
Basic_model_0.0.11_mirror.exe (160 МB)
CRC32: 4C1DD378
MD5: 674393198AF61AA733AF92BD25E5D06D
SHA-1: 4182AF723BD61DECCAF7DEE8B2D42A8A98A67CD3Basic_model_0.0.12_mirror.exe (161 MB)
Control
Model switching: by “space bar” or “Enter”.
Camera control: by mouse clicks and movement.
Zoom: Mouse Wheel.
Exit: ESC.
1 Nope, you can't make a shaped mirror in new versions of Godot. Or rather it is very difficult.
kuligs2 no linux release?
You can try it, it's in this state now:
Basic_model_4ed5bb09.x86_64 (148 MB)
Not sure if it works — I don't have anywhere to test it.
Added stylus and touch control of the camera. We have been working on android version.
cam_ctrl_test (1).apk (46 MB)
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kuligs2 VM - its free
Unfortunately, a virtual machine is not reality. I've seen the mismatch between virtual and real machines before.
But thank you for pointing this out.
My approach is that those who want to port and adapt to a particular system can do it themselves. That's how the Android and MAC versions are done — I just don't have time for it and it's being handled by someone who knows the issue well (much better than I do).
Not sure if its intended to work like that or what..
Nope, of course, it shouldn't be like that. If someone wants to take care of this issue — I will provide access and all necessary information.
kuligs2 will it work?
Basic model 4.4.x86_64 (148 MB)
and Mobile or Compatibility?
which GPU do you have?
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kuligs2 the hair tho was wierdly pixelated..
Yeah, it's that kind of shader.
Upgrade to Godot 4.4
By the way, I need to update it.
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kuligs2 As for the hair
Hair is the next stage. They're not a priority right now. Then it will be a separate big issue. I'd like the hair to sway and grow. Pictures are static — it's important how it will look in motion. But it is necessary to do a large enough research that it would not overload the comp. Ideally, there should be a hair constructor so that users can create their own hairstyles. Would you like to do that?
NVIDIA Demo: Hair
Perhaps it can be posted here. The question was asked, and since I was going to do a similar thing, I figured I'd look into it. The problem was even more interesting than it looked at first glance and involves several areas. I was going to put it in free access, but since no one is interested, I will not hurry. I will post it anyway, but very later, when I solve the related issues.
Basic_model_Inventory.exe (158 MB)
Basic_model_Inventory.x86_64 (134 MB)