Is there a method in Godot? or do I have to draw it pixel by pixel? in this case there probably would be examples that relate to other things. I want to make a kind of radar effect in my game.
What is the most efficient way to draw a small filled circle on an image.
- Edited
I'm doing that with a Sprite containing an image for the circle, with the portion of the image outside the circle transparent. I made the image in Inkscape.
6 months later
Megalomaniak added the Godot Help tag .