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  • Pck not being embedded in Windows export, although the option is checked

OS: Windows 10 Godot: 3.4.4

In previous versions of Godot, I used to check "Embed Pck" when exporting a Windows exe file, to get a single large exe. This does not work anymore for me with Godot 3.4.4. When checking the option, Godot just exports a small exe file, and seems to be trying to locate a pck file, even though there should not be one (and there isn't one, but nothing gets embedded either).

More info on the screenshots. The exe built with an older version with the pck embedded used to be over 100mb larger. Any ideas?

I'm not sure, but it's better to not embed the pck file.

Using rcedit and PCK embedding together does not work, since rcedit will break PCK embedding and vice versa. You have to disable one or the other. (Disabling rcedit is done by removing the path to it in the Editor Settings.)

In Godot 3.5, you'll be able to use another tool to change the Windows executable icon without breaking PCK embedding: https://github.com/godotengine/godot/pull/57850

10 months later