Hello! I am using an OpenSimplexNoise texture and a sprite to create a "film grain" effect to overlay my game. I am trying to make the noise change seed each frame but I keep stumbling. I have been reading the docs but I can't seem to plug the right value into this. how would you implement the following?
extends Sprite
var rng_ = RandomNumberGenerator.new()
func _process(delta):
rng_.randomize()
self.texture.seed = rng_.randi()