Same thing with the splitscreen version of this character.
ERROR: No loader found for resource: res://playerassets/Blockhead James/injured/idle.png.
at: (core/io/resource_loader.cpp:278)
ERROR: res://PlayerInjures.tres:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://playerassets/Blockhead James/injured/idle.png
at: poll (scene/resources/resource_format_text.cpp:412)
ERROR: Failed to load resource 'res://PlayerInjures.tres'.
at: (core/io/resource_loader.cpp:206)
ERROR: Failed loading resource: res://PlayerInjures.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:270)
ERROR: res://SplitScreenChar/RegularJames.tscn:15 - Parse Error: [ext_resource] referenced nonexistent resource at: res://PlayerInjures.tres
at: poll (scene/resources/resource_format_text.cpp:412)
ERROR: Failed to load resource 'res://SplitScreenChar/RegularJames.tscn'.
at: (core/io/resource_loader.cpp:206)
ERROR: Failed loading resource: res://SplitScreenChar/RegularJames.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:270)
SCRIPT ERROR: Attempt to call function 'instance' in base 'null instance' on a null instance.
at: _init (res://Main.gdc:5)
Except with the splitscreen, ONLY the executable doesn't work. Running from the engine itself works with the splitscreen.