I use Godot 3.4.4 How can I go about learning to create 2D top-down mazes that will be auto-generated from tilemaps and that have a starting position going into the maze and having an ending position that leaves the maze, and be connected to each other without any blockage or breakage, and have it save the auto-generated maze as a scene to be loaded at anytime that a player can run and/or walk through, please give me some guidance on this? Oh just to let you know, when it comes to maths, Homer Simpson is a freaking genius compared to me lol.
Auto-Generated Mazes?????
Hi,
There are many questions as for simple explanation and also it depends on what maze you want to create. Simple maze isn't too complex, but if you want to add rooms etc. then it isn't as easy and need more time to prepare, but also is possible to do it in one weekend I guess (if you understand algorithm).
I prepared some sample project generating simple maze (with some visualization). You can check it and maybe you will figure out how to add other features you want. If not maybe I will explain more if I find some time.
Here is how attached project supposed to work:
8 months later
Megalomaniak added the Godot Help tag .