Hello, I am trying to make a simple game, with a simple dialogue system that doesn't have any branching paths, choice options, or names. I know that things like Dialogic exist, but I want to try and make something using GDScript. I'm too confused about using JSONs, and from what I've heard, it's better to use arrays instead of an individual JSON for each conversation. I'm still unsure on how to start with this though. Does anybody have any idea on how to do this?

If it doesn't have choices, then it would be a kinetic novel? What do you mean by dialog?

This tutorial was written by the guy that wrote dialogic but it doesn't use it, probably before he wrote it. Pretty good to get started anyway.

@cybereality said: If it doesn't have choices, then it would be a kinetic novel? What do you mean by dialog?

I probably should've cleared that up, but what I meant was I just want a simple dialogue system, so a text box with text that shows up when you talk to someone. It's an RPG, which usually have choices, but for now, I don't feel like mine needs choice, and I also want to just learn the basics of it. So in a way, yeah, it is kind of a Kinetic Novel, but hopefully the other gameplay such as the battles and exploring can help feel it not so mundane.

@fire7side said: This tutorial was written by the guy that wrote dialogic but it doesn't use it, probably before he wrote it. Pretty good to get started anyway.

Thank you! The tutorial's very helpful!

9 months later