Since that video arrived a little late, it's now out of date. I've found time to cross a couple of items off the remaining items covered in the "looking ahead" section. Here's a quick look!
I've re-implemented skeleton size variation (weighted for adults, but also allowing for less-common itty-bitty-saurs). This was present in my first pass on the Assembly phase, but I'd temporarily taken it out while integrating it with the rest of the game. The skeletons and poses here are still placeholder, of course ^_^
I've also finally gotten around to implementing non-square dig sites, which a) help make digs feel a bit less "samey," and b) give a point of difference from traditional Minesweeper that's less subtle and easier to convey than stuff like the excavation mechanic, limited-use special abilities, mistakes not giving an immediate game over, etc..
Organic-shaped Dig sites don't have as big an impact on the feel of playing as those other things, but for prospective players who haven't yet gotten interested enough to invest time in thinking through the gameplay implications, this will hopefully act as a superficial hook and increase the chances of a "Oh, maybe it is different from Minesweeper" type thought.