Cheeseness Refactoring was the flavour of the month. I reworked travel lines, presentation of Dig site icons, saving/loading Dig site data, and a few other bits and pieces
Cheeseness Another month, another progress update video, this one looking at the decisions I've had to make while working on updating the Map phase's globe assets
Cheeseness More map phase work this month. I wrote a little Blender addon to streamline shape key workflows a bit, and I've finally updated Dig site markers to orbit outside the globe when a location is out of view \o/
Cheeseness Another month, another devlog. Still plugging away at Map phase stuff, and I also gave a little attention to Assembly phase presentation
Cheeseness Video 39! Still working on Assembly phase backgrounds, and finally getting the player's avatar moving in the Map phase!
Cheeseness Once again, I'm running very late with the October video! Still doing misc small work items on Research, Map, and Assembly backgrounds. Also, I'm dropping Mac support 🙁 Edit: Not sure what's up with the embed!
Cheeseness kuligs2 It was fine last month (and over the past few years I've been posting in this thread). YouTube have clearly changed something 🤷
MikeCL Not sure what's going on with the embedded YouTube videos. Something has changed from YouTube's side. I'll do some digging, see if I can find what's different now. Update: I'm going to update some of the extensions for the forum this Sunday. Seems that one of the extensions has an update that might fix the YouTube embedding issue.
Cheeseness A little less late this month! I've upgraded to the Godot 3.7 dev snapshot, and continue to poke avatar movement behaviours a bit.