• Projects
  • Fossil Sweeper - minesweeper meets palaeontology (was Bonesweeper)

I can't believe I'm only seeing this now, very nice!! 🦕🦕🦕

    housatic I haven't been very loud about it so far, but I'm getting close to a point where I need to start thinking about marketing 😬

    a month later

    Very late again this month, but slowly getting on top of things! Coordinate labels and more chat integration stuff this time

    a month later

    Another very late one! Still haven't found my cadence - still going to try to get the next one out before the end of December so that I can say I got on top of things before the end of the year >_<

    More chat integration work, this time iterating on Assembly phase chat integration to find something that's readable and fits with gameplay

    a month later

    One last update video before the year is out! I've been doing more chat integration work, this time focusing on the Map phase, and I also found time to address a couple of minor cosmetic bugs that I'm glad to not be seeing every day anymore \o/

    a month later

    Finally have the January video out! This time I cover recessing Dig sites for increased readability, a new auto-flag setting that I think will be an important accessibility setting, and adding a couple more chat integration features

    a month later

    Another month, another progress update video! This past month, I've mostly been doing QOL stuff like making it harder to accidentally misclick when your cursor is near the edge of a tile, but this video is a bumper one that looks back on development across 2024.

    Wow, I really like this concept! And as a minesweeper-like, it seems like a natural fit.

      SkyshipDev Yeah! There are some really fun synergies there - it was a natural progression for me when trying to think about what would a Minesweeper style game would look like if I made it.

      Explosions are boring, death as a consequence is boring, unexploded ordinances are boring unless the legacy and impact of them is explored, etc.. At its core, Minesweeper is about searching for clues that reveal the location of things. You're searching for buried treasure, and the most exciting buried treasure is dinosaurs \o/

      18 days later

      Nearly on time with this month's mid-month update video! This time, looking at some camera transition stuff, and a bunch of misc work in the Map phase

      a month later

      Refactoring was the flavour of the month. I reworked travel lines, presentation of Dig site icons, saving/loading Dig site data, and a few other bits and pieces

      a month later

      Another month, another progress update video, this one looking at the decisions I've had to make while working on updating the Map phase's globe assets

      a month later

      More map phase work this month. I wrote a little Blender addon to streamline shape key workflows a bit, and I've finally updated Dig site markers to orbit outside the globe when a location is out of view \o/

      Always nice to see updates on this game! Keep up the great work 💪