I know that godot cannot handle unicode characters with more than 3 bytes. Is there any workaround for this ? I want to make a wordle clone and for this I would like to use black, green and orange squares.

1F7E9 - green 1F7E7 - orange 2B1B - black

The black square would work, but green and orange are too big. Any ideas ?

Why does it have to be unicode? Can you use strings and parse them? For example, entering "$Orange" and then searching in the text and replacing it with a Sprite or something along those lines?

14 days later

Well this is meant to be copied to the clipboard. The squares represent the hits/glances and misses in the attempts so you can share your success without giving the solution away.

10 months later