thank you Cyb!
but i still dont understand why the engine just does not fit the black bars to the monitor resolution.
thank you Cyb!
but i still dont understand why the engine just does not fit the black bars to the monitor resolution.
ok i found this code and works, just fitting the black bars.
https://gist.github.com/atomius0/42b5605e9f4e5b171076cd0c4453d4bb
but im getting two warnings and i dont know how to fix it, even if it is necessary, could you help me?
Set Stretch Mode set to 2D and Aspect to Keep Height. Those are the correct settings for 2D desktop games. However, you have to setup your scenes properly so they are resolution independent. Mostly this means putting things in Control nodes (with the proper Layout option) and doing some work to make sure things are placed properly (you can't use absolute x/y position, either rely on the automatic position, or do calculations based on current window dimensions. For example, hacked this together with your project.
bro, i just copy and paste the atomius0 script, changed the res to 1920*1080 and works like a charm, in any monitor
why godot does not do this automatic?
fullscreen:
@Zelta said: why godot does not do this automatic?
There's a proposal for this: https://github.com/godotengine/godot-proposals/issues/1666
I should be able to add integer scaling to my add-on. It would be pretty easy, and I can do it without black bars.
pixel art fullscreen still not working in 3.5.1. It's been over a year
i really like godot and try to be patient but at this point, im so frustrated
it works in godot 4?
No, they didn't add pixel perfect rendering (integer scaling). It was discussed but they didn't add it to the core since it can be done as an add-on.
cybereality what addon Cyb?
cybereality ok i installed this one and works good. just adding bigger black bars
https://github.com/Yukitty/godot-addon-integer_resolution_handler
i think pixel art should be perfect no matter resolution, without addons plugins wahetever.
not adding this to the core version seems a big mistake to me. dont hate me please, just my opinion.
Zelta i think pixel art should be perfect no matter resolution, without addons plugins wahetever.
not adding this to the core version seems a big mistake to me. dont hate me please, just my opinion.
While the thought is nice, it's also important to understand that every single feature added to the core increases the technical debt(potential for bugs and the overhead of code to maintain for an example). So the consideration of 'can this be done as an add-on/plugin instead' certainly does make valid sense too.
Note that there has also been some discussion over having some plugins as officially maintained repository as well. No decision as far as I'm aware yet, but some of them could even be bundled along with the release by default in the future. In that case for the end user, especially if the bundled plugins would be enabled by default it wouldn't be any different in practice from those features being included in core.