So i have this project i'm working on, and the problem is some people like to resize the window so it only takes half their screen. but, whenever the window is resized, it squashes every single element in the game. button become flattened, text becomes unreadable, and i can't seem to figure out how to tell the game to make sure it's buttons stay the same size. here's a visual.
normal:
stretched:
here's the tree structure i'm using, because i suspect it may be a factor:
now, i've tried to set a minimum size here:
but these settings don't seem to be respected, and i can't for the life of me figure out why in my google searches for some reason.