I'm not a strong coder...but I keep checking out 4.0..like we all do...but I don't like the the new gdscript...seems it would be plain easier to go to c#...all the simplicity and forgiving-ness of gdscript has left the building.. here are some simple things I'm fighting with...
fps.text = String(Engine.get_frames_per_second())....gives a no constructor error....even if I cast the float to a string and then feed the label.text the string...gives a different error but still an error/
global_transform.origin??? was this removed?... I'm trying to cast a vertex location to a vector3...but I was using transform.xform(vetex id)...but I cannot even use the mentioned global_transform.origin...
lmao..I'm just really frustrated when I cannot accomplish simple tasks.
does anyone know where there is a cheat sheet or break down of all the changes...the documentation is not helping me. period.
This sounds like a rant because I am frustrated...granted...I typed this all while frustrated...I'm not calling anyone or anything stupid :)... I'm just upset :)