Speaking of The Chinese Room (makers of Dear Esther and Everyone's Gone to the Rapture), I was annoyed by their Amnesia : A Machine for Pigs.
I found the back story interesting and the environments were cool. But it lacked the horror and threat of Amnesia.
But mostly... I was disappointed with the machine for pigs itself. So little of it was shown. I was expecting something like the human processing lines in Prey (2006) or the stroggification of the player in Quake 4.
They didn't even need to show actual stuff happening, leaving it to the imagination is good, but they left too much of it to the imagination.
I hope Frictional Games makes something new soon. Amnesia Rebirth was interesting, but Penumbra Black Plague and Soma awesome games.
For some game dev related points of interest:
Frictional Games (Amnesia, Soma, Penumbra series) and The Chinese Room's Amnesia A Machine for Pigs use AngelScript as the main game scripting language. AngelScript is a C++ style language that I've heard is pretty fast, but I haven't tried it out myself (I think I did a tiny bit maybe 15 years ago, it's been around for 19 years).
For models, they use collada files. That's a bit inefficient, collada files are XML and are better suited to moving assets between tools, rather than final game format. DDS files are used for textures.
Interestingly, they leave everything exposed. If you install one of their games, all the game logic in AngelScript and assets in collada and other XML files are just sitting there, easy to open.
Here's an object from A Machine For Pigs in Godot.