Unfortunately, a lot of firefox's progress involves prioritizing stupid-user security over smart-user capabilities.

I've been using greasemonkey for nearly a decade to do useful stuff like automatically forward links to my server and remove unnecessary junk from web sites. When you have big fonts for your weak eyes, you have to remove some of the extraneous nonsense from some sites to see anything. Sadly, firefox's improvements have a way of disabling any useful tweaks to make the browser actually work.

Of course, if the Web was just text and images and links, the way it was intended, none of this would be an issue. Any browser would show the page the way you want it to instead of some barely educated web designer's acid-induced artistic hallucination vision. πŸ˜›

That's why I want Project Gemini to take off, but I doubt it will have any commercial interest.

https://gemini.circumlunar.space/

I've been planning on putting up a mirror of my blog on Gemini, but it hasn't been a top priority.

Hey I'm educated....

Just not in web development lol. I feel like a lot of bad websites are probably made by people like me though, who had a crack thinking "can't be that hard, I already know language X" and then ran head first into the horrors of ASYNC and <INSERT JAVASCRIPT FRAMEWORK HERE>.

Oh, and to anyone who thinks Python's typing is bad, this:

console.log("1" == 1)
Evaluates as True in javascript, while this:

console.log("010" == 010)
Evaluates as False.

It's like it WANTS you to mess up -.-

The equivalent in Python would evaluate as something like "Type Error fool! what you playing at!"

I don't like anything web when it comes to "programming". More like markup or something. I like Firefox and it's security consciousness. I am so sick of websites tracking me everywhere. If they can help stop it, Kudos to them. Plus it's open source and they basically invented rust, which is a more secure low level language that even linux is moving into a little bit and it's getting incorporated into it. Yeah!!! Like them a lot.

If you want to see how bad Javascript gets:

I forget if the 'Senior' one is funnier:

I've done a bunch of web programming, but I almost always write everything from scratch myself. People are like: "use npm" and they give you some command that downloads 10GB of dependencies. No thanks.

    cybereality There are useful programs I have not used due to its amount of dependencies. It's easiest to keep a stable operating system when the amount of things that can go wrong stays little.

      Well, at least with my own projects, when it's custom code to standards, it still compiles and works years later. When you use too many libraries and dependencies, the code doesn't even compile. You have to get specific older versions, which may not be compatible with new hardware/software/APIs and then the code is dead. So, you can spend a few days and update it, but it's a pain in the butt. But then you update to a new version of the library, and the function you were using is deprecated or gone, etc.

        cybereality it's a pain in the butt. But then you update to a new version of the library, and the function you were using is deprecated or gone, etc.

        Sad, but true. Have spent a lot of time before just making changes after upgrading a single library or similar. Never fun and the odds go up the more dependencies you have. It is even worse if something is removed with no alternative or the alternative doesn’t work the way you need.

        I also find it happens a bit more with new/cutting-edge libraries and similar. Unfortunately, those new/cutting-edge stuff is generally what makes me want to use it and/or choose it over alternatives πŸ˜†

        Seems like taking the challenging path leads to less pay? I was talking to my gym manager and they're paying a guy 20k RMB a month for upkeep on a super simple web app I could put together in a week. Just think if you're collecting upkeep on just a handful of those kinds of projects you're set.
        On the other hand, all this math, all these art skills, and all these engines add up to a relatively low paying job? Like... WUT??

        Game development as an indie is probably the hardest thing you can do, especially when working alone or with a small team. You have to be a master programmer, amazing artist, sound designer, game designer, fiction writer, QA tester, marketing representative, social media manager, and basically everything. And then, with all that, your game could still flop. It's pretty rough. But you could also make millions of dollars off one hit and be set for life.

        If you're working at a studio, it's a little better. You get guaranteed income and benefits, whether or not the game does well, or if it is even finished. The pay is not as good as other industries. Like with a CS degree, you'd make more doing websites or working on the some enterprise app, but it's kind of boring work. I've done that, and the pay was fine, but it was not satisfying. Like I've done websites for banks, pharmaceutical companies, etc. and I hated my life. So I'd much rather make a little less, or have the potential (but no guarantee) of big bucks, then take something safe and boring.

        Freelance is another option. I used to freelance exclusively, I did that for around 6 years working from home. I made various rates, depending on the client, but I have made as much as $100 an hour doing work from home. This was before freelancing got popular, so it's hard to make that money today unless you are really good. But for game programming you can probably swing around $40 - 50, that is a solid rate for a US-based freelancer (provided you are good and have a decent portfolio). I've seen some people make into like $120 an hour, but they are super senior professionals. It takes time to build that kind of portfolio.

        I'm still going to school right now full time, I will graduate in September. I've been doing some part time freelance, and that's been okay, but I really want to release an indie game and try to see how that goes. It's a lot of risk, and I'll basically be investing all my savings into hoping the game is a hit, but it seems like a fun gamble at this point in my life. I've already done all the corporate America stuff and I'm kind of over it. But if the game flops, I guess I'll have to get a normal job.

          Throughout history, artists have had difficulty making a living, because they create things that aren't necessary. Most people will consider paying for luxuries... after they pay for all their necessities. Games are, with very few exceptions, luxuries.

          Plus, everybody and his brother wants to make games. How many kids think, "I want to make a retail site for a shoe store when I grow up"?

            My new unit test: liches vs. balrogs. πŸ™‚

            duane I talked with my little brother about that and even had him try a bit of game design when he said he wanted to. I found what I already found when I was younger, a lot of people's passion wither when action is required.
            This isn't a bad thing. Some old dude once said, "do or don't do, there is no try". Forcing something that's not meant for you will only end in wasted time and effort.

            Anyone who uses Godot for 3D should be as hyped as me for this:

            Octree/Lod/Multimesh enabled sphere painting of objects. I've toyed around with each concpet individually and made some janky implementations that do bits of this. This plugin just does it all for you πŸ˜ƒ

            My mouth is watering ^^

            The best part is painting the train with pink flowers =D