- Edited
I wanted to check here first before posting as a bug. I have a sprite that is given a new image:
imgFog = new Image();
itxFog = new ImageTexture();
imgFog.Create(1080,1080,**true**, Godot.Image.Format.Rgba8);
imgFog.Fill(Colors.Red);
itxFog.CreateFromImage(imgFog);
GetNode<Sprite>("Sprite").Texture = itxFog;
If the Mipmaps is set to "true" in the Create() function AND you scale the sprite, everything is normal. However, if you shrink the sprite it gradually begins to disappear. I set up a button to lower the scale of the sprite on each press, the sprite becomes translucent more and more.
I have attached a demo. Push the button a few times. Is this normal?