Hello, I am looking for a good graphic settings for a 2Dpixelart metroidvania game that can be run on multiple screen resolutions without black bars on the sides. I see in many games it scales to our screen resoultions and looks very nice, also inventory/UI scale but in my case everything changes positions when I resize window, what are the best settings to handle it?
Proper resolution settings for 2D pixelart platformer game
You can see some recommendation on this page. https://docs.godotengine.org/en/stable/tutorials/viewports/multiple_resolutions.html