• 2D
  • Proper resolution settings for 2D pixelart platformer game

Hello, I am looking for a good graphic settings for a 2Dpixelart metroidvania game that can be run on multiple screen resolutions without black bars on the sides. I see in many games it scales to our screen resoultions and looks very nice, also inventory/UI scale but in my case everything changes positions when I resize window, what are the best settings to handle it?