I would like to draw a square in the _draw() function, using the grid from a Tilemap node, but I'm having trouble pointing to its start and end.When I drag from the left side to the right bottom, the beginning of the drawing is good, but the end is one tile line too short.And when I start drawing in the opposite direction, then the beginning starts one tile line away, but the end is fine.
func _process(delta):
if Input.is_action_just_pressed("lpm"):
draw_rec = map_to_world($".".world_to_map(get_global_mouse_position()))
update()
func _draw():
if draw_rec:
draw_rect(Rect2(draw_rec,map_to_world($".".world_to_map(get_global_mouse_position())) -draw_rec),
Color(0.4,0.6,1,0.5),true)