Hi Everybody !
It's been a week since I looking at Godot WebRTC.
I saw near all articals and Video about this subject.
I understand how webrtc signaling servers are working.
But I don't get how to connect to the signaling server. If we looking to the webrtc example, I don't see any part relative to connection to the server with an ip addres. For me, the example includes the server and clients in the same scene. The client is added by the node path only, which is not usefull in the case of an distant matchmaking server & distant client .
I tried the godot signal webrtc example, but it is not seems to work. Once listing port enabled (mandatory), the secret room do not work, the peer are not been added to the lobby ... the code is a little bit complicate for my understanding so I can't edit too much the code . Btw the webrtc pluging is well added to the project.
Need help about that. If you have some basic code or tutorial, it will be usefull.
Regards, Foreman21