@Erich_L said:
Oh of course, for like fifty bucks! I didn't play it enough to learn all the quirks. I didn't know mining facilities just spawned credits forever. I love things like that in games tho, makes you feel clever for figuring it out. In one of the farming sims you could just build windmills that generated passive income; made farming seem pointless for $. Empire at War broke my heart by having space battles projected on a 2d plane. I needed a star wars version of homeworld. Flat does not work for space. Flat works great for tower defenses. Imagine a tower defense where enemies went up and down- terrible.
Just looked up homeworld. You are 100% right, Empire At War would have been so much cooler if they had done space like that!
I love things like that in games tho, makes you feel clever for figuring it out.
Absolutely! In EOW, I always tried to get as many AT-ATs as possible because they are nearly invincible and come with troopers. What's great is if it's done right, the player finds something that really works well, and feels like he's really accomplished something, even if it's a designed mechanic.
EOWs main flaw was that it was too hard to select the troops/vehicles you wanted. This made ordering different companies to different location slow. They should have let you create groups before the battle so you could quickly select these groups, and maybe add reinforcements to groups as you deploy them. I might have to make a game with something like that, could be fun.