I'm using C# for the scripts in my Godot project. So far I've been using Visual Studio Code, but thought I'd give Visual Studio a try since it is one of the available editors and since I find the Visual Studio Code IDE is not as easy to use as other IDEs I've tried.
I switched my project over to using Visual Studio and got everything se up and can even compile the project and run it form Godot. However, when I try to run it from within Visual Studio, before the project launches I get the error
A project with an Output Type of Class Library cannot be started directly.
In order to debug this project, add an executable project to this solution which references the library project. Set the executable project as the startup project.
How to I fix this?