There are many ways to generate a runtime error in GDScript: calling methods on nulls, calling non-existent methods, asserts, passing wrong arguments, etc.
Since GDScript does not have things like try-catch, what happens when an error occurs (in debug and release mode)? Will it just skip one line and keep going? Or skip the entire function the error occurred in? Or just crush the entire game? I'm asking this because I can't find a clear statement on errors in the document, and I feel unsafe writing code without knowing how errors work.
Thanks in advance.