I'm coding my first prototype in Godot, and I'm loving the engine so far. My game is a turn-based management sim that involves "cards" that one selects to add to a tableau. Right now I have everything in one tree/scene: a Controller root node, with the UI and data nodes sitting underneath it.
I switch back and forth between the pick-card UI and the place-tableau UI by hiding the pick-card UI buttons and showing the tableau UI, and vice-versa. It seems easy, and it works fine, as hiding a button apparently disables it. But is it bad practice to do it this way? Should these interfaces be two different scenes?
Thanks in advance!