- Edited
As we see when executing the compilation of the following file it does not work.
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The Scontructor was downloaded from the official page with the official link.
https://docs.godotengine.org/en/stable/tutorials/plugins/gdnative/gdnative-cpp-example.html
I also want to refer to this post where something similar happened, but the solution was to add "use_mingw = yes"
https://godotforums.org/discussion/19955/gdnative-c-example-scons-error-with-mingw
I see this Scontruct file found inside godot-cpp brings a different configuration to compile when we use mingw on windows.
However, in the one we downloaded from the godot website, it does not have that condition
I think that's the problem, but I don't know how to fix it.
I leave part of the code of each file.
Code of the file that you download from the godot page.
elif env['platform'] == "windows":
env['target_path'] += 'win64/'
cpp_library += '.windows'
# This makes sure to keep the session environment variables on windows,
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
env.Append(ENV=os.environ)
env.Append(CPPDEFINES=['WIN32', '_WIN32', '_WINDOWS', '_CRT_SECURE_NO_WARNINGS'])
env.Append(CCFLAGS=['-W3', '-GR'])
env.Append(CXXFLAGS='/std:c++17')
if env['target'] in ('debug', 'd'):
env.Append(CPPDEFINES=['_DEBUG'])
env.Append(CCFLAGS=['-EHsc', '-MDd', '-ZI'])
env.Append(LINKFLAGS=['-DEBUG'])
else:
env.Append(CPPDEFINES=['NDEBUG'])
env.Append(CCFLAGS=['-O2', '-EHsc', '-MD'])
Code found inside godot-cpp
elif env['platform'] == 'windows':
if host_platform == 'windows' and not env['use_mingw']:
# MSVC
env.Append(LINKFLAGS=['/WX'])
if env['target'] == 'debug':
env.Append(CCFLAGS=['/Z7', '/Od', '/EHsc', '/D_DEBUG', '/MDd'])
elif env['target'] == 'release':
env.Append(CCFLAGS=['/O2', '/EHsc', '/DNDEBUG', '/MD'])
elif host_platform == 'linux' or host_platform == 'freebsd' or host_platform == 'osx':
# Cross-compilation using MinGW
if env['bits'] == '64':
env['CXX'] = 'x86_64-w64-mingw32-g++'
env['AR'] = "x86_64-w64-mingw32-ar"
env['RANLIB'] = "x86_64-w64-mingw32-ranlib"
env['LINK'] = "x86_64-w64-mingw32-g++"
elif env['bits'] == '32':
env['CXX'] = 'i686-w64-mingw32-g++'
env['AR'] = "i686-w64-mingw32-ar"
env['RANLIB'] = "i686-w64-mingw32-ranlib"
env['LINK'] = "i686-w64-mingw32-g++"
elif host_platform == 'windows' and env['use_mingw']:
# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
env = Environment(ENV = os.environ, tools=["mingw"])
opts.Update(env)
#env = env.Clone(tools=['mingw'])
env["SPAWN"] = mySpawn
To finish I want to clarify that in the godot-cpp / bin folder there is the libgodot-cpp.windows.debug.64.a file that I could compile using
scons platform=windows generate_bindings=yes -j4 use_mingw=yes