- Edited
Hello I've just began using Godot and I must say its extremely fun. I stumbled upon a problem where I want to increment my variable every one seconds by 1 but its increasing by 60 or more.
Here is the code:
func behavior(delta):
if firstSpawn == false:
self.position.y = 3000;
elif checkFirst:
self.position.y = 1;
checkFirst = false;
if alive and spawns > 0:
if self.position.y > 1300:
$Animation.show();
yield(get_node("Animation/Explosion"), "animation_finished");
$Animation.hide();
alive = false;
firstSpawn = true;
else:
self.position.y += 3000 * delta;
else:
yield(get_tree().create_timer(1), "timeout");
spawns -= 1;
self.position.y = 5;
alive = true;
if spawns < 1:
yield(get_tree().create_timer(0.2), "timeout")
get_tree().change_scene("res://Game.tscn");