Hello, I'm a newbie and I'm having this huge problem with this little piece of code, I started using godot by 2 days so I can't understand the other threads results, but It's maybe a common problem, the code is this:

if $RayCast2D.is_colliding():
	var collider = $RayCast2D.get_collider()
	if Input.is_key_pressed(KEY_SPACE) and collider.name == "Pokeball":
		collider.queque_free() 

The character just have to hit a pokeball with a RayCast2D and when spacebar is pressed the Pokeball should disappear

but when I press the spacebar I have this error: 'Invalid call. Nonexistent function 'queque_free' in base 'StaticBody2D' (StaticBody2D is the Pokeball)

It's just a typo. Replace queque_free with queue_free and it should work :smile:

Oh.. darn, what a stupid error, I was really stuck! I really appreciated your help lol

a year later