I'd like to create a diablo-style 2d map overlay over my 3d game. I plan on drawing on it using a shader. It seems like I should use a PlaneMesh, but I cant seem to find that node in the editor. I can get the same effect with a CSGBox, but that doesn't seem like the right tool for the job. What is the proper way to make a plane?

If you make a MeshInstance node, you can create a PlaneMesh from the mesh drop down in the inspector, if I remember correctly.

To clarify, PlaneMesh is not a node, but a resource that needs to be added to a MeshInstance node.

a year later