- Edited
I've seen examples where _physics_process()
handles a lot of logic and input, on the other hand the intended use of kinematic bodies involve explicitly handling movement and collision in _physics_process()
.
It seems _physics_process()
can handle both logic and physics, but I am under the impression that logic and physics can live on separate threads? So I want to ask if it is standard to handle both physics and logic in _physics_process()
, and if that is the case, is it called before or after the actual handling of physics?